
Read exr tmp file: C:\Users\s0uLz\AppData\Local\Temp\blender_a00852\BMW1M-MikePan.blend_Scene_RenderLayer. Download and run the Blender Benchmark to share and compare your score with 35054 openly accessible benchmarks provided by the Blender community. "C:\Program Files\Blender Foundation\Blender\2.78\scripts\addons\cycles\kernel\kernels/opencl\././kernel_projection.h", line 238: error:Įxpression must have pointer-to-struct-or-union typeįloat altitude = fabsf(safe_asinf(D->z)) ġ error detected in the compilation of "C:\Users\s0uLz\AppData\Local\Temp\". When i try to render under cycles with my GPU, for example a basic Cube with 1 light source or the famous "BMW1M-MikePan" file, this is what my Console tells me after 3 seconds:īuild flags: -D_NODES_MAX_GROUP_=0 -D_NODES_FEATURES_=4 -D_MAX_CLOSURE_=5 -D_NO_HAIR_ -D_NO_OBJECT_MOTION_ -D_NO_CAMERA_MOTION_ -D_NO_BAKING_ -D_NO_VOLUME_ -D_NO_SUBSURFACE_ -D_NO_BRANCHED_PATH_ -D_NO_PATCH_EVAL_ I have tried many different Blender versions, without success.

I have put days of time into trying to figuring out whats going on. I have a AMD Phenom2 1055T 6core CPU, 8GB or RAM and a M4A89GTD-pro/usb3 Motherboard and i use the latest Blender version 2.78a, just for info. I´am currently using Windows 10 Pro, with the last official Catalyst 15.7.1 version. There is also something called meshmixer which is also free, and does a very good job as well.For a very long time i have been trying to get cycles rendering under blender to work with my 5870 graphics card. I’m asking only because I saw someone on BA forums with the same troubles as others, and he had a GTX 580. Given the size of your original mesh, I’d love to know what kind of system you have that allowed you to work, lag free ? with a 480k mesh, and yes I have VBO on and I’m using opencl with my amd card. If nothing else but future reference, you can reduce polys in sculptris, and btw doing so its just amazing, and gives you manual control with the reduce brush, and its free. Btw, I’m not hating on blender, its just a fact, and noted all over the blenderartist forums. Yes, its a known issue, blender’s viewport is very slow due to OLD gl code and I have no idea what the status us on fixing it, I just know its still a slug even with the 2.75a release, so its on my pass list atm. Cycles denoiser, improved OpenCL rendering support, Shadow Catcher. In general I avoid blender, because while it would be just fine in general for 75k tri or less objects ( even if you have a good rig most likely), just try and edit something in the 350k tri or so range, blender slows to a crawl, and my system is far from weak. Template:Unreliable sources Blender is a free and open-source 3D computer graphics. YOu mentioned blender and I have no idea if you used it to reduce polys, but having tried myself, its a nightmare as there is no ‘reduce’ brush specifically. However, the AMD OpenCL stack failing to work with transparent shadows due to a compiler bug. The AMD OpenCL support is coming as the Cycles compute kernels have finally been split into smaller kernels, so they now compile and work for AMD GPUs.

Here’s a 100k model from the outsourcing company ArtBully, created as a test of making AAA hero characters and a 3d interactive view It definitely looks better than Geralt from Witcher 2, which used about 20-32k tris depending on the outfit, in that game you can often see the edges of polygons on the models during close up cut scenes, particularly around edges of objects, sleeves, colors, and ears. Blender 2.75 notably has added initial support for OpenCL on AMD Radeon GPUs with the Cycles Rendering. You want to avoid triangles smaller than a pixel, but otherwise, tri count no longer as a huge impact on performance, as long as it’s reasonable and optimized for games. Especially at higher resolutions like 1440p and 4k. I strongly disagree, 15k is definitely a big point of diminishing returns, but for a 3rd person game or a cinematic model used for cut scenes and close ups, 80k makes a big difference. Unless you are playing game under microscope you will not notice it

For regular characters anything above 15k just doesn’t make sense.
