

By discretizing the cube into different grids and simultaneously mapping into the sphere will give the evenly distribution of points within the sphere. I hope this will be helpful.įorm the above equation we can also find the evenly distribution of points within the sphere by varying the grid size of the cube. The above equation will readily find the mapping of the generalized length of the cube to a sphere. Thus we want $(x',y')$ with $x'^2=x^2-x^2y^2/2$ and $y'^2=y^2-x^2y^2/2$, and that yields precisely the expressions given in the blog post for the square and the circle, $x'=x\sqrt$.įrom the above equation, we can easily separate the (x',y',z') as explained in 1. For example, if the diameter is known to be 20 feet, then calculate the volume by using the first formula above to get 4/3 x 3.14159 x (20/2) 3 4.1866 x 1000 4188.79 ft 3 (cubic feet). of the cube, because each side would be rendered as one image separately. Only a single measurement needs to be known in order to compute the volume of a sphere and that is its diameter. That leaves the $-x^2y^2$ term to be dealt with, and it makes sense to distribute that symmetrically over the two components. Tutorial on how to create full spherical panorama renderings with 3Ds Max and. Of course there are all sorts of vectors that we could use, but if we want our vector be roughly similar to $(x,y)$, we could consider an expression that gets the $x^2$ term from the first component and the $y^2$ term from the second component.


The two-dimensional case of the unit square and unit circle is a bit easier. Flaming Pear Flexify also lets you create effects lenses for panoramic images, can convert any image into a sphere, hemisphere, cone, pyramid and other. Thus, if we can associate $(x,y,z)$ with a vector whose square has this form, then it will follow that this vector is a unit vector, and thus located on the unit sphere, whenever $(x,y,z)$ is on the unit cube. Begin converting the Equirectangular image using Flexify. App-Enabled STEM Puzzle That Fits All Ages and Capabilities. The second term is zero whenever one of the coordinates is $\pm1$, and thus in particular on the unit cube. Prepare yourself an Equirectangular Grid like one below and begin converting it into Cubemap. Rubik’s Connected - The Connected Electronic Rubik’s Cube That Allows You to Compete with Friends & Cubers Across The Globe. A common approach is to start with a cube and turn it into a sphere by pulling its vertices toward its center. Fortunately there are different ways to generate a sphere mesh. Another approach is to consider the expression $1-(1-x^2)(1-y^2)(1-z^2)$. The UV sphere from the previous tutorial has a bad vertex distribution, bunching up vertices near the poles. Some indications on how the author arrived at the formula are given in the blog posts that Rahul linked to.
